![]() Instead of putting 4 effects all on 1 card, I generally prefer to see that 1 card has up to 2 effects, but search out a Spell or Trap which has the other 2 desired effects. In addition, it often makes cards do too much, which can make them be too strong in actual gameplay. The end effect of having extremely wordy cards is that it’s difficult to remember exactly what the cards actually do. This causes a multitude of issues, but isn’t something to avoid entirely. When designing custom cards in the modern Yugioh world, new card creators tend to slap a million effects all onto one card. Just by looking at a Kozmo card’s art, you can already guess what half of the card does! Keep effects brief By utilizing this technique of card design, you reduce the amount that a new player needs to learn, and help to strengthen the identity of the archetype. All of the Kozmo pilots also share the same sort of effect. All of the Kozmo ships have the same sort of effect. By “Thematic Effects”, I mean this: “ A set phrase which is repeated over a number of cards in the archetype“. Including “Thematic Effects” in your custom cards is also a great idea, as it helps players quickly understand or guess what the cards and general theme of the deck does. ![]() If you’re designing a set of cards, it’s best to keep the complexity to a minimum, such that everything is pleasing to look at. I’m going to be blunt here: Nobody wants to look at an archetype of 30 cards, each of which have 8 lines of text. This way, you can guarantee that the wording will be correct! For example, if you were designing a card which grants an additional normal summon, it’d be a good idea to copy the text from Knightmare Goblin or Gem-Knight Seraphinite. When an effect is seldom used in the game, but still exists within the rules template, it’s easiest to simply copy the effect text from an official Konami card. In general, make effects activate with a colon, and use costs as balancing mechanisms for the majority of your cards. This will make card effects like Shaddoll Dragon trigger, which is something to look out for. “And if you do” or “then” clauses are often used to make an effect not include a cost – In this instance, discarding a card is an effect, not a cost, since it does not precede a semi-colon. Although cards rarely lack a colon for this sort of effect ( Bountiful Artemis being an exception), cards do often lack costs in this manner. It also has no semi-colon, meaning that there is no cost. That means that your opponent cannot chain an Ash Blossom & Joyous Spring (or in fact, any card) in response to the effect. Since there is no colon here, this effect does not activate and does not start a chain. If this card is normal summoned, you can discard 1 card, and if you do, draw 1 card. This is very different from the sort of effect text without punctuation, which might look something like this: Does not start a Chain Last up comes the effect itself – “draw 1 card”. ![]() You can tell that it’s a cost because it comes before a semi-colon. Next up comes the cost “You can discard 1 card ”. Through the use of a colon, we also learn that the effect does activate, and that it starts a chain. In this case, the card needs to be normal summoned. This lets you know what requirements are needed to allow the rest of the effect text to resolve. If this card is Normal Summoned: You can discard 1 card draw 1 card. When writing card text, these punctuation marks differentiate a condition, a cost, and an effect. No, I’m not talking about bowel movements, I’m talking about punctuation. The number one mistake I see when reading other people’s custom cards is a distinct lack of colons. ![]() Regardless, here are some tips which you might find useful when writing custom card text. There’s also a bounty of information on the Official Konami Blog. This Wiedergeburt article on general yugioh rulings is also extremely helpful. This one on “When” and “If” effects is an imperative must-read for most yugioh players, even if you’re not designing custom cards. YGOPROdeck already has a numerous amount of articles on the topic of rulings and PSCT, or “Problem Solving Card Text”.
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